When Will Dst Mega Pack Be on Sale Again
Don't Starve | |
---|---|
![]() Logo, depicting Wilson, one of the playable characters | |
Programmer(southward) | Klei Entertainment |
Publisher(due south) | Klei Amusement |
Composer(s) |
|
Platform(due south) |
|
Release | April 23, 2013
|
Genre(s) | Survival |
Mode(south) | Unmarried-player, multiplayer |
Don't Starve is a survival video game adult by the Canadian indie video game developer Klei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013.[one] A PlayStation iv port, renamed Don't Starve: Giant Edition, became available the following year (with PlayStation Vita and PlayStation iii versions released on September 2014 and June 2015 respectively, and an Xbox One version released in August 2015).[2] [3] Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015.[4] An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer expansion called Don't Starve Together became gratuitous for existing users on June three, 2015.[v] On Steam, this game is able to be purchased with a free copy for a friend.[6] A Nintendo Switch port came out on April 12, 2018.
The game follows a scientist named Wilson who finds himself in a dark, dreary parallel world known as the Constant and must survive equally long as possible. To this end, the histrion must keep Wilson alive, fed, and mentally stable as he avoids a diversity of surreal and supernatural enemies that will endeavor to impale and devour him. The game'south Hazard mode adds depth to the sparse plot and pits Wilson against the game'southward supposed adversary, Maxwell.
Don't Starve was Klei'southward get-go foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by Minecraft which spearheaded this trend too as by filmmaker Tim Burton. The game received positive reviews from critics, commended for its original art style, music, and variety of ways for the role player to die, although its loftier level of difficulty and implementation of permanent decease were less warmly received.
Gameplay [edit]
Don't Starve is an action-adventure game with a randomly generated open earth and elements of survival and roguelike gameplay.[7] [8] [9] [10] Combat is handled by pointing and clicking with the mouse,[eight] or by using "force attack" (ctrl+f), while other activities are controlled past the keyboard, or using the inbuilt gamepad back up to play using a controller, giving it a console-like gameplay experience.[11] The goal is to survive as long as possible, and a count of the number of days the histrion has survived is shown onscreen, likewise as the flavor. The game keeps few records of player progress as well the full number of experience points and the playable characters unlocked. Wilson is the default playable character, unlocked upon purchase of the game, but the adjacent character, Willow, can be unlocked with 160 feel points. Woodie, the final grapheme unlockable with experience, requires the game'due south limit of 1,600.[8] [12] Each graphic symbol has a perk that is specific to them, equally well every bit a disadvantage. The histrion earns 20 experience points each in-game solar day and receives them afterwards dying. As is mutual among roguelikes, death is permanent, barring the employ of several rare or expensive items similar the Meat Figure, Touch-Stone, and Life-Giving Amulet.[12]
The game relies on a day/dark bicycle that causes meaningful fluctuations in gameplay mode. During the twenty-four hour period, the thespian spends most of their time exploring the world: gathering food, firewood, and other resources, discovering crafting recipes to combine bachelor items, and avoiding enemies. With nightfall comes dangerous monsters and an invisible menace, Charlie, who attacks the player when the screen is dark. A player must have a low-cal source or night vision to prevent Charlie from attacking.[9] Crafting from recipes allows the player to build shelter, weapons, and tools like axes.[10] Almost all tools will break after running out of immovability, by using them, with exceptions such every bit Woodie'southward Axe. Players can forage and subcontract plants as well every bit chase animals for sustenance, with several characters having dietary perks or restrictions.[12] Food can spoil, however, so the player cannot proceed it for too long. Eating spoiled food results in a loss of health, sanity, and a reduced increase in hunger restoration relative to that provided by fresh food.[13] Each in-game day takes viii minutes of real time.[10] The length of day and night varies across the seasons, with day being shorter and night longer in wintertime.
Wolfgang, an unlockable character, runs from a cadre of spider queens and their immature at sunset, next to spider-dens.
Expiry can occur in a diversity of means. The player has iii gauges displayed on the game's head-up brandish, which respectively runway hunger, health, and sanity. Hunger diminishes by default, being replenished with nutrient. Sanity decreases during the dusk and night or every bit a result of specific unpleasant actions, such as robbing graves or being nearly monsters; it can be replenished through mentally stimulating activities, such equally sleeping, picking flowers, and wearing stylish clothing. When the hunger meter reaches zilch, it begins to scrap abroad at wellness, which will eventually issue in the player'south death. A large variety of creatures can assault the player,[12] including giant one-eyed birds, tree monsters, tentacles whose owners are not shown,[8] and fifty-fifty small, weak frogs that will nonetheless try to address the player. When attacked by a frog, the player will drop a random item in their inventory.[9] Additionally, when a character's sanity is below fifteen% of their sanity limit, figments of the character's imagination get corporeal and able to assault the player. Some creatures, such as pig-like creatures oft found in tribes, brainstorm as neutral to the histrion (excluding the Reign of Giants graphic symbol Webber), but the actor'due south actions may lead them to be allies or hostile foes, such equally attacking one.
The bulk of the game is played in Sandbox Fashion, but there is a 2nd mode, Adventure, which the player can access past finding a landmark called Maxwell'due south Door. Adventure serves as the game'due south entrada, consisting of v levels that pit the player against Maxwell, the antagonist of Don't Starve. The thespian loses all items and recipes upon entering, and can only pick four items to proceed upon completion of each chapter. Death or the end of the 5 sections returns the player intact to Sandbox Mode.[12]
Plot [edit]
Characters [edit]
Wilson, a admirer scientist, is the protagonist of Don't Starve. While Wilson has no special abilities across growth of "a magnificent beard",[14] which slows the speed of freezing in winter and accelerates overheating in summer, other playable characters exercise: Willow, a firestarter, has a unique lighter[ clarification needed ] and is allowed to burn damage, but volition start spreadable fires on the ground when she has depression sanity.[15] A girl named Wendy receives visits from her deceased twin sister Abigail when summoned, who can aid her attack monsters.[16] The strongman, Wolfgang, has high health and pregnant offensive capabilities that grow better the more his hunger meter is full, only he starves faster and loses more sanity when near danger.[17] WX-78 is an android who nonetheless needs to swallow, sleep, and stay mentally stimulated, but does non become ill from spoiled food, can increase their maximum health, hunger, and sanity with gears (reset to the original maximum later dying and respawning; the corpse leaves backside a portion of the used ones), and takes harm from rain (which causes sparks bright enough to ward off Charlie). Existence made of conductible material, WX-78 also attracts lightning that surrounds them past a glow that gradually dies down every bit time passes and refills their health, but also lowers their sanity.[18] Wes is a mime with fast depleting hunger and low damage. His maximum health and hunger are lower than near characters and he cannot talk, making him unable to warn the actor of status ailments or incoming enemy waves. His sole merit is the unique ability to make balloons (which tin human activity as diversions). Other characters include Wickerbottom, an insomniac witch author and librarian who doesn't crave a science machine to craft many items because of her avant-garde intellect and who takes greater penalties from spoiled food; and Woodie, a Canadian lumberjack accompanied by a talking axe named Lucy and who has the dark underground that he turns into a werebeaver nether the full moon.
The game'due south supposed adversary is Maxwell. Maxwell is described every bit a puppet master who is dapper and delicate in stature.[19] He is office-demon and transforms incrementally as his acrimony at the actor increases over the five capacity of Hazard.[20] He is the final unlockable character, obtained afterwards completion of the story rather than with feel points. The grapheme version of Maxwell starts with a Night Sword, Night Armor, Majestic Gem, iv Nightmare Fuel and the Codex Umbra, a book that when activated uses 2 nightmare fuel, depletes 15 health, lowers maximum sanity past 55, and spawns a shadow clone of himself that aids him in boxing, mining, and forest chopping. Shadow Puppets have 75 health and deal 40 impairment with each attack. When they die, they disappear and return Maxwell's lost maximum of sanity. A maximum of 3 puppets can be spawned at once, and each will disappear two.5 days afterward it is spawned if information technology doesn't die earlier. The secondary antagonist in all games, and the primary antagonist of the multiplayer sequel § Don't Starve Together (DST), is Maxwell's former magic assistant Charlie, the Dark Monster. Charlie'southward sister, Winona, is unique to DST; so far, she is the only other graphic symbol to know the true identity of the Night Monster (and the merely one theoretically able to survive two hits from her, at base wellness).
Story [edit]
The game opens with Maxwell snidely commenting on the histrion'southward gaunt appearance and includes niggling farther story.[8] [21] The game's setup is told further through its trailer: on a nighttime and stormy night, in his firm deep in a mountainous forest within New England, Wilson appears to be getting nowhere in a chemical science experiment until he is startled by his radio speaking to him. It reveals that it has noticed his trouble and has secret knowledge for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head. Using white rats, a typewriter, and his blood amidst other tools and materials, Wilson creates a giant motorcar. The radio commends his work and tells him to pull the machine's switch. He hesitates, but at the radio'due south insistence, he does and then. The machine rattles violently, and a pair of ghostly artillery whisk him into a unlike world while an apparition of Maxwell cackles.[22]
Every bit Wilson (and indeed the other characters who were lured into Maxwell's door) survives, he finds that the Abiding, despite at start glance resembling the existent world, is non a normal aeroplane of reality, as it is infested with not only creatures different from their real world counterparts, but overall hideous monsters that are unrecognisable from anything institute in the real world, and worst of all, shadow creatures materialise whenever he is feeling afraid, and deep within the caves on the mainland, Wilson is able to detect the ruins of a technologically advanced race of arthropod creatures who were once the dominant species of the Constant, but destroyed themselves with the overuse of nightmare fuel that these creatures are composed of.
During the Adventure mode, at the first of each affiliate, Maxwell appears and comments. At first, he seems impressed at the player's hardiness;[23] [24] he then becomes irritated and urges the role player to turn dorsum.[25] He offers the role player a truce merely, upon its decline, becomes enraged.[20]
At the stop of Adventure mode, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on information technology. The player finds Maxwell trapped in a throne encircled by brusk stone pillars. It is implied that this is a fate worse than death, and Maxwell was trying to impale the player to forbid them from meeting the same fate he has. The actor is at first unable to free him[26] simply finds a keyhole[27] and a primal nearby.[28] The role player sets Maxwell free, merely he turns into a skeleton and disintegrates as he stands up. The ghostly arms from the trailer then grab the thespian and ensnare him in the throne. An epilogue implies that the player volition take on a villainous function similar to Maxwell's using newfound powers given by the throne but will nonetheless exist trapped forever.[29]
Development [edit]
Formulation and design [edit]
Don't Starve was developed and published past indie studio Klei Entertainment. The game began evolution as part of a 48-hour game jam in 2010. The team liked the idea but shelved it until 2 years later, when they had the time to flesh it out.[thirty] Full evolution commenced in 2012, while Klei was nearing the end of the evolution process of Marking of the Ninja.[31] This was during the rut of an industry tendency of creating games in which players are dropped into a earth with few instructions and a goal of survival. The torch of this movement was held by the 2011 sandbox game Minecraft. Member Kevin Forbes stated in an interview that Minecraft was ane of the team's biggest influences, particularly its exploration elements.[31] However, as the game was conceived equally a "weird experiment",[32] the team'southward main goal was to innovate in terms of gameplay and aesthetics, specifically past adding a layer of emphasis on label and themes. Another influence was the 2005 Nintendo DS title Lost in Bluish, which contains similar supernatural elements and a day/night wheel.[31]
The game'south night and supernatural nevertheless cartoonish art manner was influenced past the work of filmmaker Tim Burton,[31] to which it has been frequently compared,[nine] [ten] and by writers Edward Gorey and H.P. Lovecraft. Forbes noted the squad's appetite of creating something "dark and creepy." Later on conception of the basic game setup, Forbes penned a backstory influenced by steampunk and horror, and lead creative managing director Jeff Agala added comic strip-like art elements.[31] Equally the game was initially envisioned as a unmarried-histrion feel, and adding network features would crave a complete overhaul of the game's codebase, Klei was initially confronting adding multiplayer gameplay.[33] Still, in Dec 2014, after numerous requests, Klei finally released the multiplayer version of the game titled "Don't Starve Together" on Steam Early Access later an initial airtight beta release.
Development was marked by a few changes to the game's formula that would be reverted. Virtually notably, at one point during development, Klei wanted to add quests to the existing open gameplay. Klei shelved this idea when they realized that "having external goals is extremely counter to what is fun most the game." All the same, Klei co-founder Jamie Cheng has emphasized that Klei values the freedom to endeavour different approaches that existence tied to a major publisher would not afford them.[30]
Cheng related in an interview that Don't Starve 's development taught Klei a considerable corporeality about the nature of the emergent gameplay that was endemic to its open up and random world;[32] Klei tries to experiment with a new genre with each project and prefers not to create sequels to any of its games.[7] [13] These lessons would later on be used to balance the mechanics of Klei's upcoming project Invisible, Inc. [32]
Releases and updates [edit]
Klei employees argued at length nigh whether to release Don't Starve as a free-to-play game. Forbes stated that he "wouldn't rule information technology out equally a business model" merely that the squad was non prepare to brand such a decision.[31] Information technology was, all the same, gratuitous in the early days of beta testing.[30]
Don't Starve was released in beta grade in 2012, a move that Klei decided on to notice out "what aspects of the game players are really responding to, and [nip] usability problems in the bud."[31] Klei'south Cory Rollins has stated that he finds that most developers' beta periods merely serve as an early release of the game and outcome in few glitches beingness fixed, and wanted to make more than apply of the strategy.[thirteen] Added benefits the team discovered during beta testing were that it forced them to make of import decisions about the game'south upcoming release well in advance, and that information technology solidified a player base.[31] In addition, Klei added the ability for food to spoil during this time, inspired past a forum thread about such possibilities.[13] Cheng establish Don't Starve to accept "ended up a fashion improve game because of the community."[31] It spent a few months in beta testing, and Klei continued to give updates for months after its release.[12]
In June 2013, shortly subsequently the game'southward main release, a PlayStation four version was announced; it would non be released until January of the post-obit year.[34] In a January 2014 interview, Rollins mentioned internal discussions of creating a PlayStation Vita version of Don't Starve, citing massive community interest in playing it on the PlayStation 4 remotely. An iOS edition[35] was released in July 2014. The visitor is also considering other mobile phone adaptations,[seven] besides as a potential sequel,[xiii] simply is not prioritizing them.[7]
Don't Starve Mega Pack [edit]
On September 13, 2016, a Don't Starve-related packet titled Don't Starve Mega Pack was released for PlayStation 4 including Don't Starve: Console Edition, Don't Starve: Shipwrecked Console Edition, Don't Starve: Reign of Giants Console Edition (DLC), Don't Starve Together: Console Edition, and autumn PS4 Themes.[36] On April 20, 2018, the packet was also released for Microsoft Store.[37] A Don't Starve MEGA PACK PLUS that contained Don't Starve, Don't Starve: Reign of Giants Edition, Don't Starve Together, Don't Starve: Shipwrecked and Don't Starve: Village was also released on Steam.[38]
Don't Starve: Reign of Giants [edit]
Don't Starve: Reign of Giants, the game's first paid downloadable content expansion, was announced on Jan 18, 2014. Three cryptic teasers were released, each named after a flavor of the yr. The first, "Autumn", shows a badger-similar animate being, while "Winter" adds an unlockable arachnid character named Webber and "Spring" a furry leg accompanied by a hatching egg.[39] The expansion was made available as early access on April two and was released on May 1. It contains new items, characters, and environments.[40]
Don't Starve Together [edit]
On May 7, 2014, Klei announced that a gratis multiplayer expansion, Don't Starve Together, would be coming afterward that yr.[41] As they had initially decided not to create multiplayer, Klei clarified on their forums that they originally had not been "confident that it would actually piece of work both in concept and implementation" only had changed their minds in response to popular demand and bringing in new aid.[42]
Don't Starve Together fabricated its debut on Steam'south Early Access program on December fifteen, 2014. Information technology supports up to six players at a time, who tin can be either existing friends or strangers and tin play in public or private games. The expansion contains most, if not all, features of the unmarried-player game, but with ongoing remainder patches being made for multiplayer.[42] The game was released out of early access on April 21, 2016. If the game is purchased, by itself, two copies are given: one for the purchaser, and ane stored as a gift for a friend.
Before long, this is an altogether separate game from Don't Starve itself: like the single-player game and some of its associated DLC, DST boasts some unique characters of its ain (thus far, Winona, Wortox, Wurt, Walter and Wanda); however, the DLC for Don't Starve is not compatible with its multi-player counterpart, and vice versa, although some of the NPCs included in the Don't Starve DLC do appear in DST.[ citation needed ] Additionally, the DLC for this game is predominantly grapheme skins[43] [ non-chief source needed ] that could exist acquired by other means as well, like acquiring enough spools (an in-game currency used to purchase certain clothes) to build them.
A Nintendo Switch version was released on April 12, 2022.[44]
Don't Starve: Giant Edition [edit]
A PlayStation Vita port of Don't Starve titled Don't Starve: Giant Edition was appear on Baronial 25, 2014 and was released on September 2, 2014 in North America, and September 3, 2014 in Europe.[45] This was also announced to be released for the Wii U via the Nintendo eShop on March 4, 2015.[46] Wii U Specific Features: Savour Off-TV Mode! Apply companion map via the Wii U GamePad to navigate around the world "Reign of Giants" DLC available at launch.[47] Giant Edition was released in North America on May 28, 2015 and in Europe on June iv, 2015.[48] A PlayStation 3 port was developed by Abstraction Games and released in North America on June 23, 2015, too as in Europe on June 24, 2015. An Xbox One version was released on August 26, 2015.[2]
Don't Starve: Shipwrecked [edit]
Don't Starve: Shipwrecked, co-developed by Super Time Force studio Capybara Games, was released on PC on the beginning day of December 2015 in early access.[49] This expansion includes 4 new characters, new biomes, new creatures, and new seasonal furnishings. These Characters include Walani a surfer chick, Warly a professional chef, Wilbur the monkey Male monarch, and Woodlegs the pirate helm. [fifty] [51]
Don't Starve: Pocket Edition [edit]
Don't Starve: Pocket Edition was released on July 9, 2015,[4] for iOS and includes the Reign of Giants DLC.[52] The Android version was officially released on October 20, 2016.
Don't Starve: Hamlet [edit]
Don't Starve: Village was announced on September 13, 2017 and an Early Access version was released on November 8, 2018. On May 15, 2019 the DLC left Early Access.[53]
Hereafter [edit]
The game made a crossover with the video game Terraria in December 2021.[54]
Reception [edit]
Don't Starve received "more often than not favorable" reviews, co-ordinate to video game review aggregator Metacritic.[56] The game sold one million copies past the stop of 2013.[67] Don't Starve was a finalist for the grand prize and "Excellence in Design" subcategory at the 2014 Independent Games Festival awards anniversary. It also received honorable mentions for "Excellence in Visual Fine art" and "Excellence in Audio."[68]
The game'south art fashion was critically acclaimed. Summarizing that the "distinct art style and atmosphere set a cool vibe," GameSpot's Nathan Meunier commended the atmosphere and visual design.[8] Marty Sliva of IGN claimed an "immense appreciation for the paper-cutout graphical style and whimsical presentation", going on to praise the threatening qualities bestowed upon mundane objects by the "gothic-inspired look."[9] Game Informer writer Jeff Marchiafava stated that "the cartoony art style makes exploring your massive, randomized world a joy."[xi] Writing for the newspaper Toronto Sunday, Steve Tilley chosen the fine art "whimsical and wonderful" and the presentation in general "captivating."[65] Reviewing the PlayStation iv version specifically, Jordan Devore of Destructoid said that information technology looked and played very well on the panel, though he did note some pixelation effects when the screen zooms in on the inventory. He also found that the gamepad controls, while less efficient than a keyboard, were similarly enjoyable.[69]
The music was generally well received. Sliva compared it to funfair music and chosen it "immediately tricky" though defective in variation.[nine] Giancarlo Saldana of GamesRadar called information technology "eerie [even so] calming" and praised its role in complementing the simultaneously lonesome and dangerous world.[62]
Critics universally acknowledged simply gave mixed opinions on the game'southward high level of difficulty. This sentiment was captured by Sliva's annotate that "Don't Starve will never, e'er agree your manus, and I both love information technology and hate it for that." For example, he felt some of his deaths were unfairly caused by the game's camera system obscuring needed objects.[9] Meunier stated that "survival doesn't come easy, but at that place's an undeniable thrill to the challenge," but also placed the high difficulty in his list of the game's cons.[8] Leon Hurley of Official PlayStation Magazine claimed that "learning is half the fun and even the smallest victory makes you feel like you're winning with a upper-case letter FU."[64] Reviewers also felt that players' levels of satisfaction would depend heavily on their levels of delivery to survival.[10] [11] [62]
The lack of a permanent saving mechanic and permanence of death were criticized. Marchiafava, while normally a fan of permadeath in games, plant it problematic in Don't Starve because, unlike other games such as The Bounden of Isaac and Spelunky, Don't Starve is much longer and so death felt like more of a loss.[11] Meunier noted that the novelty and thrills of each new run wear off somewhat "when yous're stuck tackling the aforementioned menial tasks over and over again to regain lost ground."[8] Sliva expressed disappointment at beingness given "near no recognition from Don't Starve itself" upon being killed by a frog, and reported being bored for roughly 30 minutes at the overly familiar starts of later playthroughs.[9] Brown thought similarly, as well calling the early on game in item "a chip tedious."[ten] Saldana, nonetheless, reasoned that "you at least proceeds some knowledge of how things work" and would brand incremental, enjoyable progress.[62]
The diverseness of unusual, numerous, and oft placed ways for the player to die were singled out for praise. Focusing on the harm caused by subzero temperatures during winter, Meunier establish that "these interesting wrinkles add depth and boosted difficulty to the already challenging survival mechanics at play."[8] Jessica Conditt of Joystiq praised the high number of ways to dice and the game'southward efficient, piece of cake-to-empathize display of the player's wellness, hunger, and mental stability.[12] Saldana noted that the unfamiliarity of some monster designs would help to keep the player wary.[62]
The Pocket Edition was nominated for "Adventure Game" at the 2019 Webby Awards.[70]
Run into also [edit]
References [edit]
- ^ "Don't Starve on Steam". shop.steampowered.com . Retrieved 2016-06-16 .
- ^ a b "Don't Starve: Behemothic Edition". store.xbox.com . Retrieved 2016-06-xvi .
- ^ "Don't Starve: Behemothic Edition". Metacritic . Retrieved 2016-06-sixteen .
- ^ a b "Don't Starve: Pocket Edition". Metacritic . Retrieved 2016-06-sixteen .
- ^ "Don't Starve Together now free for existing Don't Starve owners". PC Gamer. 4 June 2015.
- ^ "Don't Starve Together on Steam". shop.steampowered.com . Retrieved 2019-05-17 .
- ^ a b c d Edge Staff (January 20, 2014). "Don't Starve breaks ane million players as Klei looks to Vita, iOS and new projects". Edge. Archived from the original on February 21, 2015. Retrieved January 30, 2014.
- ^ a b c d east f yard h i j Meunier, Nathan. "Don't Starve Review". GameSpot . Retrieved January 29, 2014.
- ^ a b c d e f g h i Sliva, Marty (May 1, 2013). "Don't Starve Review". IGN . Retrieved January 29, 2014.
- ^ a b c d e f m Brown, Fraser (Apr 29, 2013). "Review: Don't Starve". Destructoid . Retrieved January 29, 2014.
- ^ a b c d e Marchiafava, Jeff (April 26, 2013). "Dont Starve: A Life-And-Expiry Struggle In Need Of A Point". Game Informer . Retrieved January 29, 2014.
- ^ a b c d e f g h Conditt, Jessica (May 24, 2013). "Don't Starve review: Leave the light on". Joystiq. Retrieved May 24, 2013.
- ^ a b c d eastward Donato, Joe (March 24, 2013). "PAX Eastward 2013: Don't Starve interview details continued back up and collaborative development". GameZone. Retrieved February 20, 2014.
- ^ Klei Entertainment. Don't Starve.
Biography: The Gentleman Scientist / 'I volition conquer it all with the power of my MIND!' / *Grows a magnificent beard
- ^ Klei Entertainment. Don't Starve.
Biography: The Firestarter / 'Things are so much prettier when they burn down.' / *Allowed to burn damage *Lights fires when nervous
- ^ Klei Entertainment. Don't Starve.
Biography: The Bereaved / 'Abigail! Come up back! I'g not washed playing with y'all! / *Haunted by her twin sister *Comfortable with darkness *Doesn't hit very hard
- ^ Klei Entertainment. Don't Starve.
Biography: The Strongman / 'I am mighty! No i is mightier!' / *Gets stronger with a full abdomen *Is afraid of the night and monsters
- ^ Klei Entertainment. Don't Starve.
Biography: The Soulless Automaton / 'EMPATHY MODULE Non RESPONDING' / *Not a picky eater *Charged by lightning, damaged by rain *Tin upgrade with gears
- ^ Klei Entertainment. Don't Starve.
Biography: The Puppet Master / 'Freedom!' / *Is dapper only frail *Tin can fragment his heed *Brings his ain sword
- ^ a b Klei Amusement. Don't Starve.
Maxwell: Say. pal. Allow's make a deal. You lot tin can stay hither. Settle downwards, even. I'll give yous food, gold, pigs, whatever you lot demand. All I want in render is a truce.
- ^ Klei Entertainment. Don't Starve.
Maxwell: Say, pal, you don't wait so skilful. You amend discover something to swallow before night comes!
- ^ Don't Starve – Origin Trailer (YouTube). GameSpot (user GameSpotTrailers). 2013. Retrieved Jan 31, 2014.
- ^ Klei Amusement. Don't Starve.
Maxwell: Well, would y'all wait at that, yous survived. One down, four to go!
- ^ Klei Entertainment. Don't Starve.
Maxwell: What? You're notwithstanding hither? Impressive, only you should probably stop while you're ahead.
- ^ Klei Entertainment. Don't Starve.
Maxwell: Say, pal. You lot're really pushing your luck. Turn back now, or I may have to resort to desperate measures.
- ^ Klei Entertainment. Don't Starve.
Maxwell: The throne won't allow that. I've tried.
- ^ Klei Entertainment. Don't Starve.
Histrion: Looks almost like a keyhole.
- ^ Klei Amusement. Don't Starve.
Alarm: Take pity? The key looks similar it will fit. You can free Maxwell, but I uncertainty his captors will exist pleased.
- ^ Klei Entertainment. Don't Starve.
Epilogue: The Finish. And so the cycle continues. Volition [graphic symbol'south name] e'er escape? Perhaps [he or she] too will tire of this wretched place, and use [his or her] new powers to tempt the unsuspecting.
- ^ a b c Weber, Rachel (January 24, 2013). "Don't Starve: Klei's thou experiment". GamesIndustry. Retrieved February 20, 2014.
- ^ a b c d e f g h i Rose, Mike (September iii, 2012). "Don't Starve: A Tim Burton Take on Minecraft". Gamasutra . Retrieved January thirty, 2014.
- ^ a b c Grayson, Nathan (July 2, 2013). "Don't Starve Dev On Its 'Espionage XCOM' Incognita". Rock Paper Shotgun . Retrieved January thirty, 2014.
- ^ Kevin Forbes (Dec 14, 2012). "Multiplayer". Klei Entertainment Forums . Retrieved May 13, 2022.
- ^ Cheng, Jamie (June 10, 2013). "Don't Starve on PS4". PlayStation Blog. Retrieved June 11, 2013.
- ^ "iOS version". iTunes.
- ^ "Don't Starve Mega Pack". PlayStation™Shop . Retrieved 2019-07-21 .
- ^ "Don't Starve Mega Pack kaufen – Microsoft Store de-DE". Microsoft Store (in German). Retrieved 2019-07-21 .
- ^ "Don't Starve MEGA PACK PLUS on Steam". store.steampowered.com . Retrieved 2019-07-21 .
- ^ Senior, Tom (February 18, 2014). "Don't Starve's Reign Of Giants DLC gets diminutive new teaser". PC Gamer . Retrieved February 20, 2014.
- ^ Sliwinski, Alexander (May 1, 2014). "Don't Starve: Reign of Giants officially out now on PC". Joystiq. Retrieved April 30, 2014.
- ^ "Don't Starve Together - Multiplayer Officially Coming Summertime 2014". Klei Entertainment. May 7, 2014. Retrieved May 8, 2014.
- ^ a b "Don't Starve Together -- Multiplayer Officially Coming Summer 2014". Klei Amusement. May 7, 2014. Retrieved May 8, 2014.
- ^ "Steam DLC Page: Don't Starve Together". store.steampowered.com . Retrieved 2019-05-17 .
- ^ "Reminder: Don't Starve Together Is Now Available On Switch". Nintendo Life. April xiii, 2022.
- ^ Blake, Vikki (August 25, 2014). "Don't Starve Coming to PlayStation Vita Next Month". IGN . Retrieved August 26, 2014.
- ^ "Nintendo eShop - Don't Starve: Giant Edition for Wii U". Nintendo. March 4, 2015. Retrieved March 4, 2015.
- ^ "Don't Starve: Giant Edition screenshots, fact canvass". Nintendo Everything. March 4, 2015. Retrieved March ix, 2015.
- ^ Farokhmanesh, Megan (May 21, 2015). "Don't Starve: Giant Edition is heading to Wii U next week". Polygon . Retrieved May 21, 2015.
- ^ "Don't Starve: Shipwrecked". Klei Entertainment. December 1, 2015. Retrieved December one, 2015.
- ^ "Players Take to the Bounding main in Don't Starve's Shipwrecked Expansion". July 31, 2015. Retrieved Baronial 3, 2015.
- ^ "Don't Starve: Shipwrecked Proclamation". YouTube. July 31, 2015. Retrieved August 3, 2015.
- ^ "Don't Starve: Pocket Edition - Die Slowly from the Condolement of Your Couch". Gamezebo. 2015-07-10. Retrieved 2016-06-16 .
- ^ Dark-brown, Fraser (May 15, 2019). "Don't Starve: Hamlet has left Steam Early Access". PCGamer.
- ^ "Terraria - an Eye for an Eye: Terraria x Don't Starve Together Crossover Update Out Now! - Steam News". 18 November 2021.
- ^ "Don't Starve: Behemothic Edition for Xbox One". GameRankings. CBS Interactive. Retrieved Baronial 25, 2018.
- ^ a b "Don't Starve for PC Reviews". Metacritic. CBS Interactive. Retrieved June 4, 2013.
- ^ "Don't Starve: Console Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
- ^ "Don't Starve: Giant Edition for Wii U Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
- ^ "Don't Starve: Pocket Edition for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
- ^ "Don't Starve: Nintendo Switch Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
- ^ "Don't Starve: Mega Pack for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
- ^ a b c d e Saldana, Giancarlo (January 21, 2014). "Don't Starve review". GamesRadar. Retrieved January 29, 2014.
- ^ Sliva, Marty (January 13, 2014). "Don't Starve PS4 Review". IGN . Retrieved Feb 19, 2014.
- ^ a b Hurley, Leon (January fourteen, 2014). "Don't Starve PS4 review – The title is the only assist you'll get". Archived from the original on Feb 17, 2014. Retrieved February xix, 2014.
- ^ a b Tilley, Steve (May 16, 2013). "'Don't Starve' is an acquired taste". Toronto Sun . Retrieved January 29, 2014.
- ^ Lazarides, Tasos (July 17, 2015). "'Don't Starve' Review – A Masterpiece of Horror, Humor, and Hunger". TouchArcade . Retrieved August 25, 2018.
- ^ Wawro, Alex (Jan 21, 2014). "Klei sold more than a million copies of Don't Starve in 2013". Gamasutra . Retrieved January 22, 2014.
- ^ Makuch, Eddie (Jan 7, 2014). "Independent Games Festival awards finalists revealed". GameSpot . Retrieved January 31, 2014.
- ^ Devore, Jordan (January eight, 2014). "Even without Plus, Don't Starve is worth playing on PS4". Destructoid . Retrieved Feb xix, 2014.
- ^ "2019 Winners". The Webby Awards. Apr 23, 2019. Retrieved April 24, 2019.
External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Don%27t_Starve
0 Response to "When Will Dst Mega Pack Be on Sale Again"
Post a Comment